
6. Memories - Page 33
Pearl 2008 Manual - 16th July 2007
and pressing Softkey C, then select option 2, [Rec by Fixture / Rec by
Channel]. The display shows the current setting of the option.
• Record by fixture: This is the normal mode of the Pearl. It
means that when you record a memory, all attributes of every
fixture that you have changed are recorded in the memory. So if
you change only the position of a fixture, the colour, gobo,
intensity and all other attributes of that fixture are recorded as
well. This is useful because you know that when you recall the
memory, it will look exactly as it did when you saved it. However,
it can be slightly inflexible if you want to combine memories.
• Record by channel: This means that only attributes you have
changed are recorded in the memory. So if you change the
position of a fixture, only the position is recorded. When you recall
the memory, the colour, gobo etc will remain as they were last
set. This means you can use a memory to change the position of
some fixtures while leaving the colour set from a previous
memory, allowing more variety when you are running a show. It is
a powerful feature but you can easily get yourself into trouble with
it, so you need to be sure which attributes you need to record and
which you want to “show through”. When you’re learning, it’s best
to have some memories “recorded by fixture” which turn on the
fixtures in a known state, then have some colour memories to
modify just the colour, or some gobo memories to set the gobo, or
other attributes.
6.13 Using shapes in memories
As you would expect, any shapes you have set up will be saved as part
of the memory. If you are using Record by Channel mode, there are
some interesting possibilities.
If you have changed the position of the fixture, then the new position
will be stored in the programmer. When you recall the memory, the
fixture will start the shape at the position you set in the memory.
If you have not changed the position of a fixture, when you recall the
memory the shape will run at whatever the current position of the
fixture is. This allows you to make a “shape only” memory which
overlays shapes on the current positioning of the fixtures.
6.14 Examples
How do I save my dimmer settings as a scene?
Press Clear to remove any changes you’ve made so far. Set the
dimmers as you want them using the faders. Press Memory. The free
playbacks will flash. Press one of the flashing Swop buttons to save the
scene in the playback.
Why don’t my Mac 600’s move to the position I’ve programmed
when I turn on a memory?
You have not pressed clear, and the Mac600’s are already positioned in
the programmer. The programmer overrides memories. If you press
Clear your memories should work.
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